Search found 959 matches

by Ishq
Wed Apr 25, 2012 4:56 pm UTC
Forum: Ideas & Suggestions
Topic: Minimap idea
Replies: 10
Views: 11882

Re: Minimap idea

We want a minimap. We're just thinking of the best way to implement it. Out of curiosity, how did you generate the minimap?

by Ishq
Wed Apr 25, 2012 3:56 am UTC
Forum: General Discussion
Topic: Evolution UI
Replies: 15
Views: 13904

Re: Evolution UI

The one who created that thread is part of Unvanquished, and therefore banned from TremZ forums. The post was made before the split.

by Ishq
Wed Apr 25, 2012 3:55 am UTC
Forum: Community
Topic: =Pk:| Player Killers
Replies: 20
Views: 22779

Re: =Pk:| Player Killers

Welcome Medi, Mirage, and Dracone. Good bye Pimp and Subby.

by Ishq
Mon Apr 16, 2012 11:16 am UTC
Forum: Animations
Topic: Dretch
Replies: 31
Views: 37506

Re: Animation progress

By the way, I did fix the rant mandible alpha issue, so it looks fine ingame.

by Ishq
Fri Apr 13, 2012 2:15 pm UTC
Forum: Ideas & Suggestions
Topic: jetpack changes
Replies: 13
Views: 13338

Re: jetpack changes

There was a patch for this: Mobile jetpack mod in GPP. For me, this destroys the two main useful uses for a jetpack: Building and escaping basilisks. Perhaps something along the lines of JOURNEYMAN'S jetpack fuel would be good, but it can only be restored at an armoury/RC/repeater.

by Ishq
Thu Apr 12, 2012 5:08 pm UTC
Forum: General Discussion
Topic: New here...a few questions
Replies: 8
Views: 9393

Re: New here...a few questions

Unvanquished is going to be more like 1.1 TremZ is going to be more GPP based styled gameplay wise. Not quite. We plan to fix flaws present in 1.1 and introduced in GPP. Our gameplay will be like neither 1.1 nor GPP. Also, Ehm... Kharnov. That's just not true, Stannum isn't on either development te...
by Ishq
Thu Apr 12, 2012 4:13 am UTC
Forum: General Discussion
Topic: New here...a few questions
Replies: 8
Views: 9393

Re: New here...a few questions

I'm glad you came to check us out! TremZ and Unvanquished used to be one project, but differences in ethics and open source philosophy drove a wedge between the two factions. All the developers except, 3 or 4 joined Unvanquished after the split. The TremZ devteam is notorious for being rude and bein...
by Ishq
Mon Apr 09, 2012 1:08 pm UTC
Forum: Community Development
Topic: Video promo of Unvanquished
Replies: 5
Views: 6933

Re: Video promo of Unvanquished

If you can't get enough players, you can checkout the bot branch and run a few games with bots. The bots we have are fairly advanced.

by Ishq
Sat Apr 07, 2012 2:13 am UTC
Forum: Animations
Topic: Dretch
Replies: 31
Views: 37506

Re: Animation progress

For falling through the floor, in the character.cfg, there is a headOffset paramater.

Code: Select all

headOffset x y z

Just change that accordingly so that the dretch is inside it's hitbox.

by Ishq
Wed Apr 04, 2012 1:51 am UTC
Forum: Troubleshooting
Topic: No weapon sound
Replies: 7
Views: 7759

Re: No weapon sound

Well, the flashDLight token was a new token added for this alpha for dynamic light. Perhaps you don't have the latest DLL/sos in the right place?