We want a minimap. We're just thinking of the best way to implement it. Out of curiosity, how did you generate the minimap?
Search found 959 matches
- Wed Apr 25, 2012 4:56 pm UTC
- Forum: Ideas & Suggestions
- Topic: Minimap idea
- Replies: 10
- Views: 11882
- Wed Apr 25, 2012 3:56 am UTC
- Forum: General Discussion
- Topic: Evolution UI
- Replies: 15
- Views: 13904
Re: Evolution UI
The one who created that thread is part of Unvanquished, and therefore banned from TremZ forums. The post was made before the split.
- Wed Apr 25, 2012 3:55 am UTC
- Forum: Community
- Topic: =Pk:| Player Killers
- Replies: 20
- Views: 22779
Re: =Pk:| Player Killers
Welcome Medi, Mirage, and Dracone. Good bye Pimp and Subby.
- Mon Apr 16, 2012 11:16 am UTC
- Forum: Animations
- Topic: Dretch
- Replies: 31
- Views: 37506
Re: Animation progress
By the way, I did fix the rant mandible alpha issue, so it looks fine ingame.
- Fri Apr 13, 2012 2:15 pm UTC
- Forum: Ideas & Suggestions
- Topic: jetpack changes
- Replies: 13
- Views: 13338
Re: jetpack changes
There was a patch for this: Mobile jetpack mod in GPP. For me, this destroys the two main useful uses for a jetpack: Building and escaping basilisks. Perhaps something along the lines of JOURNEYMAN'S jetpack fuel would be good, but it can only be restored at an armoury/RC/repeater.
- Thu Apr 12, 2012 5:08 pm UTC
- Forum: General Discussion
- Topic: New here...a few questions
- Replies: 8
- Views: 9393
Re: New here...a few questions
- Thu Apr 12, 2012 4:13 am UTC
- Forum: General Discussion
- Topic: New here...a few questions
- Replies: 8
- Views: 9393
Re: New here...a few questions
- Mon Apr 09, 2012 1:08 pm UTC
- Forum: Community Development
- Topic: Video promo of Unvanquished
- Replies: 5
- Views: 6933
Re: Video promo of Unvanquished
If you can't get enough players, you can checkout the bot branch and run a few games with bots. The bots we have are fairly advanced.
- Sat Apr 07, 2012 2:13 am UTC
- Forum: Animations
- Topic: Dretch
- Replies: 31
- Views: 37506
Re: Animation progress
For falling through the floor, in the character.cfg, there is a headOffset paramater.
Code: Select all
headOffset x y z
Just change that accordingly so that the dretch is inside it's hitbox.
- Wed Apr 04, 2012 1:51 am UTC
- Forum: Troubleshooting
- Topic: No weapon sound
- Replies: 7
- Views: 7759
Re: No weapon sound
Well, the flashDLight token was a new token added for this alpha for dynamic light. Perhaps you don't have the latest DLL/sos in the right place?