My opinion, the jetpack shouldn't lose fuel when attacked by an alien, for the other it's perfect.
Search found 18 matches
- Mon Apr 19, 2021 9:47 am UTC
- Forum: General Discussion
- Topic: Our new jetpack
- Replies: 16
- Views: 21691
- Mon Apr 19, 2021 9:37 am UTC
- Forum: General Discussion
- Topic: Testing the 0.52 Release Candidate
- Replies: 19
- Views: 23614
Re: Testing the 0.52 Release Candidate
Maybe if could try it on a server with lower latency ... it would be better..
Interesting the new lasgun, but I would have surprised myself in a new version of the chaingun.
- Sun Apr 18, 2021 12:00 pm UTC
- Forum: Ideas & Suggestions
- Topic: Request credit
- Replies: 4
- Views: 6634
Re: Request credit
Is it only if one lagged out/crashed or also if you normally disconnect and reconnect again? In my case, I have a connection that goes down, however on Trem this thing of "recovering" the credits/evo in case of an involuntary disconnection (caused by disconnection / crash / etc) was feasi...
- Fri Apr 16, 2021 11:25 am UTC
- Forum: Feedback
- Topic: Build points considerations
- Replies: 16
- Views: 73101
Re: Build points considerations
For me 2 examples is jota and usstremor, and here you can eggspam.
- Fri Apr 16, 2021 10:59 am UTC
- Forum: Ideas & Suggestions
- Topic: Crosshair option
- Replies: 2
- Views: 13640
Crosshair option
It's possible to add in the "user interface and HUD" a cRosshair option, for example choose a dot, a circle or other shape, and choose the color as well?
- Fri Apr 16, 2021 10:50 am UTC
- Forum: Ideas & Suggestions
- Topic: Request credit
- Replies: 4
- Views: 6634
Request credit
It's possible to set the mod, so that a player who may have connection problems, crash problem (go 999 and automatic-disconnect), when he reconnects can recover the credits he had when he crashed?
- Sat Apr 10, 2021 8:17 am UTC
- Forum: Feedback
- Topic: Build points considerations
- Replies: 16
- Views: 73101
Re: Build points considerations
When playing with real players and not bots, remember that aliens can build on walls too, and there are enemies too. When you play this, it is exhausting to play and find all the eggs scattered on a large map, especially as now that there are few active players. If it were in a 15vs15 I wouldn't min...
- Fri Apr 09, 2021 4:15 pm UTC
- Forum: Feedback
- Topic: Build points considerations
- Replies: 16
- Views: 73101
Build points considerations
Hi, I think it is right to think about drills and especially on leechs, since it creates excessive eggspam, which would damage the clanwar, or on large maps with few players it gives a huge advantage to the aliens, and it is almost impossible to win. I would propose to have initial 100bp to exploit ...