Search found 3 matches
- Sat Mar 25, 2017 5:28 am UTC
- Forum: Level Design
- Topic: Unvanquished mapping with DarkRadiant
- Replies: 15
- Views: 42695
Re: Unvanquished mapping with DarkRadiant
If it helps, I simply followed the linux compilation instructions while using brew to install the deps. Ah, yes, that's the way I got it to work first time around as well (I've been using MacPorts to get the dependencies though). In the meantime I've set up an Xcode project to compile DR, if you fe...
- Fri Mar 24, 2017 9:35 am UTC
- Forum: Level Design
- Topic: Unvanquished mapping with DarkRadiant
- Replies: 15
- Views: 42695
Re: Unvanquished mapping with DarkRadiant
My first priority would be to get proper brush reading and writing. We use this Legacy Brush format and currently DarkRadiant reads this brush format but textures are not misaligned, and DarkRadiant writes this other BrushDef format instead of saving, which means our maps can't be compiled after sa...
- Fri Mar 24, 2017 8:11 am UTC
- Forum: Level Design
- Topic: Unvanquished mapping with DarkRadiant
- Replies: 15
- Views: 42695
Re: Unvanquished mapping with DarkRadiant
Hey there folks, by chance I noticed your fork and bumped into this thread. Just wanted to pop in and say hello, it's nice to see that DarkRadiant is used for different projects as well. I'm the person behind the https://github.com/codereader/DarkRadiant repository and as it seems I'm the only perso...