Search found 77 matches

by killing time
Sun Sep 10, 2017 12:29 pm UTC
Forum: Community
Topic: Reviving scheduled games, let's play with real players
Replies: 10
Views: 2159

Re: Reviving scheduled games, let's play with real players

I voted for every option :tongue:
by killing time
Sat May 20, 2017 2:41 pm UTC
Forum: Feedback
Topic: another new player
Replies: 3
Views: 1377

Re: another new player

Do you realize that basilisk mantis can now pounce? I find that this agility makes them quite a bit more dangerous than tremulous basi.
by killing time
Thu Feb 09, 2017 6:08 pm UTC
Forum: Troubleshooting
Topic: the game is not starting...
Replies: 3
Views: 2388

Re: the game is not starting...

Try updating your graphics driver.
by killing time
Fri Sep 02, 2016 7:23 pm UTC
Forum: Troubleshooting
Topic: the game is not starting...
Replies: 3
Views: 2388

Re: the game is not starting...

For the record, we resolved this issue over IRC.
by killing time
Tue Dec 01, 2015 10:26 pm UTC
Forum: Troubleshooting
Topic: Minimizing
Replies: 3
Views: 1730

Re: Minimizing

(1) Clicking the icon on the taskbar should work like any other program. Does it not?
(2) Doubtful.
(3) Open console (~ or whichever key is closest to being under Esc) and type these commands:

Code: Select all

/audio.muteWhenUnfocused 1
/audio.muteWhenMinimized 1
by killing time
Mon Oct 19, 2015 12:35 am UTC
Forum: Feedback
Topic: Poll: gameplay changes so far
Replies: 27
Views: 7019

Re: Poll: gameplay changes so far

I strongly dislike *Simplified locational damage* when applied to all classes. It's too dumbed down and for me makes aliens unenjoyable to play. The confusing mechanics of dretch headshots could stand to be changed, but not for larger types. *Simple momentum* is probably a good idea. I can't even re...
by killing time
Fri Jun 19, 2015 6:04 am UTC
Forum: Level Design
Topic: Help with shaders
Replies: 7
Views: 2497

Re: Help with shaders

The easy way to allow a program to write files in whatever necessary locations is to choose "Run as administrator" when launching it.
by killing time
Sat Feb 07, 2015 9:03 am UTC
Forum: General Discussion
Topic: Comparison to Tremulous for players transitioning?
Replies: 24
Views: 6185

Re: Comparison to Tremulous for players transitioning?

bind a "+moveleft; +sprint" works for me. Try typing "/bind a"to make sure there isn't any team-specific bind overriding it. Protip: enable cg_drawspeed to tell whether it is actually working. I didn't think sprinting sideways was a thing, but it actually is...I'll have to add a...
by killing time
Fri Feb 06, 2015 9:09 am UTC
Forum: Off-topic
Topic: Unvanquished esoteric programming
Replies: 1
Views: 741

Unvanquished esoteric programming

Recently pondering the collection of curious console commands which have been implemented in our beloved game beginning with the heritage of Tremfusion, I came to the insight that they make an amusing esoteric programming language. The functionality is enough to be Turing-complete, but sufficiently ...
by killing time
Sun Aug 10, 2014 9:49 pm UTC
Forum: General Discussion
Topic: Help
Replies: 6
Views: 2554

Re: Help

Inside your Documents folder, create a directory "My Games\Unvanquished\pkg" and copy all files with a .pk3 extension into there.

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