Search found 11 matches

by vitamins
Mon Jan 11, 2016 10:24 pm UTC
Forum: Community Development
Topic: gunplay: recoil + aim-down-sights + spread
Replies: 22
Views: 46778

Re: gunplay: recoil + aim-down-sights + spread

No problem. I added some player state fields, so the engine changed, which can't be done in a pk3. I hope the thing can be rewritten such that it doesnt need any additional fields transmitted over the network. Not sure if that is possible using the current layout of the engine. In my opinion a clien...
by vitamins
Sun Jan 10, 2016 3:10 pm UTC
Forum: Community Development
Topic: gunplay: recoil + aim-down-sights + spread
Replies: 22
Views: 46778

Re: gunplay: recoil + aim-down-sights + spread

I can not get on the testing server, after the loading bar is finished the game goes back to the main menu. I have downloaded the latest release as zip and the pk3 download started automatically in game. Other servers work.
This error seems to be related:
Error: invalid playerState field count

by vitamins
Sat Jan 09, 2016 11:33 pm UTC
Forum: Ideas & Suggestions
Topic: Make aliens vs. aliens and humans vs humans a possibility
Replies: 2
Views: 7124

Make aliens vs. aliens and humans vs humans a possibility

We should be able to set the type of each team on the server: team 1 aliens team 2 humans team 3 aliens ... For starters: Right now, if you spawn as a human in the alien team, by editing sg_cmds.cpp: newClass = PCL_HUMAN_NAKED; the alien defense structures start attacking you, altough you are on the...
by vitamins
Sat Jan 09, 2016 6:06 pm UTC
Forum: Community Development
Topic: gunplay: recoil + aim-down-sights + spread
Replies: 22
Views: 46778

Re: gunplay: recoil + aim-down-sights + spread

Yes it increases instantly based on movement and decreases quickly at a fixed rate.

by vitamins
Fri Jan 08, 2016 12:38 pm UTC
Forum: Community Development
Topic: gunplay: recoil + aim-down-sights + spread
Replies: 22
Views: 46778

Re: gunplay: recoil + aim-down-sights + spread

Yes, i fixed it. :smile:
New crosshair looks a lot better and is designed to be resizable.
Image

by vitamins
Tue Jan 05, 2016 12:25 pm UTC
Forum: Community Development
Topic: gunplay: recoil + aim-down-sights + spread
Replies: 22
Views: 46778

Re: gunplay: recoil + aim-down-sights + spread

The model of the blaster pistol as seen from a different angle - lol :smile: http://i64.tinypic.com/ic7cr5.jpg The shotgun also isn't perfect but i guess that one could be solved by moving it closer to the camera. http://i65.tinypic.com/w9z13k.jpg Following from this, the weapons need to be redesign...
by vitamins
Tue Jan 05, 2016 3:38 am UTC
Forum: Community Development
Topic: gunplay: recoil + aim-down-sights + spread
Replies: 22
Views: 46778

Re: gunplay: recoil + aim-down-sights + spread

Added a bloom per shot mechanic that increases spread with every subsequent shot. I have set weapon configurations for SMG and LAS gun that i believe will work well, so those two are ready for testing. Regarding the comments about dodging, the SMG is configured to have a very good accuracy without u...
by vitamins
Sat Jan 02, 2016 4:17 pm UTC
Forum: Community Development
Topic: gunplay: recoil + aim-down-sights + spread
Replies: 22
Views: 46778

gunplay: recoil + aim-down-sights + spread

Hi, i decided to add some gunplay features found in newer fps to unvanquished: aim down sights recoil movement dependent accuracy/spread You can find the code on github here: https://github.com/vitamins/Unvanquished/commits/gunplay What i have done is based on the branch weapons/recoil by enneract, ...
by vitamins
Thu Dec 31, 2015 7:11 pm UTC
Forum: Ideas & Suggestions
Topic: deathscreen
Replies: 0
Views: 5308

deathscreen

death animation: camera shake, camera starts panning up, duration ~ half a second, only after this is over switch into 3rd person view display window with following information what you have done in your lifetime: -- number of kills -- momentum gained -- calculate a score / points -- give extra poi...
by vitamins
Wed Dec 30, 2015 10:37 pm UTC
Forum: General Discussion
Topic: Dev. Question How to change player orientation?
Replies: 4
Views: 9599

Re: Dev. Question How to change player orientation?

playerState_t::delta_angles will move the player's view if you increment it. This is what i was looking for, and it works well, thanks. An other information i found out: You have a different range of values for delta_angles than for viewangles, and you have to use the ANGLE2SHORT and SHORT2ANGLE ma...