Search found 11 matches
- Mon Jan 11, 2016 10:24 pm UTC
- Forum: Community Development
- Topic: gunplay: recoil + aim-down-sights + spread
- Replies: 22
- Views: 56277
Re: gunplay: recoil + aim-down-sights + spread
No problem. I added some player state fields, so the engine changed, which can't be done in a pk3. I hope the thing can be rewritten such that it doesnt need any additional fields transmitted over the network. Not sure if that is possible using the current layout of the engine. In my opinion a clien...
- Sun Jan 10, 2016 3:10 pm UTC
- Forum: Community Development
- Topic: gunplay: recoil + aim-down-sights + spread
- Replies: 22
- Views: 56277
Re: gunplay: recoil + aim-down-sights + spread
I can not get on the testing server, after the loading bar is finished the game goes back to the main menu. I have downloaded the latest release as zip and the pk3 download started automatically in game. Other servers work.
This error seems to be related:
Error: invalid playerState field count
- Sat Jan 09, 2016 11:33 pm UTC
- Forum: Ideas & Suggestions
- Topic: Make aliens vs. aliens and humans vs humans a possibility
- Replies: 2
- Views: 7414
Make aliens vs. aliens and humans vs humans a possibility
We should be able to set the type of each team on the server: team 1 aliens team 2 humans team 3 aliens ... For starters: Right now, if you spawn as a human in the alien team, by editing sg_cmds.cpp: newClass = PCL_HUMAN_NAKED; the alien defense structures start attacking you, altough you are on the...
- Sat Jan 09, 2016 6:06 pm UTC
- Forum: Community Development
- Topic: gunplay: recoil + aim-down-sights + spread
- Replies: 22
- Views: 56277
Re: gunplay: recoil + aim-down-sights + spread
Yes it increases instantly based on movement and decreases quickly at a fixed rate.
- Fri Jan 08, 2016 12:38 pm UTC
- Forum: Community Development
- Topic: gunplay: recoil + aim-down-sights + spread
- Replies: 22
- Views: 56277
Re: gunplay: recoil + aim-down-sights + spread
Yes, i fixed it.
New crosshair looks a lot better and is designed to be resizable.
- Tue Jan 05, 2016 12:25 pm UTC
- Forum: Community Development
- Topic: gunplay: recoil + aim-down-sights + spread
- Replies: 22
- Views: 56277
Re: gunplay: recoil + aim-down-sights + spread
The model of the blaster pistol as seen from a different angle - lol :smile: http://i64.tinypic.com/ic7cr5.jpg The shotgun also isn't perfect but i guess that one could be solved by moving it closer to the camera. http://i65.tinypic.com/w9z13k.jpg Following from this, the weapons need to be redesign...
- Tue Jan 05, 2016 3:38 am UTC
- Forum: Community Development
- Topic: gunplay: recoil + aim-down-sights + spread
- Replies: 22
- Views: 56277
Re: gunplay: recoil + aim-down-sights + spread
Added a bloom per shot mechanic that increases spread with every subsequent shot. I have set weapon configurations for SMG and LAS gun that i believe will work well, so those two are ready for testing. Regarding the comments about dodging, the SMG is configured to have a very good accuracy without u...
- Sat Jan 02, 2016 4:17 pm UTC
- Forum: Community Development
- Topic: gunplay: recoil + aim-down-sights + spread
- Replies: 22
- Views: 56277
gunplay: recoil + aim-down-sights + spread
Hi, i decided to add some gunplay features found in newer fps to unvanquished: aim down sights recoil movement dependent accuracy/spread You can find the code on github here: https://github.com/vitamins/Unvanquished/commits/gunplay What i have done is based on the branch weapons/recoil by enneract, ...
- Thu Dec 31, 2015 7:11 pm UTC
- Forum: Ideas & Suggestions
- Topic: deathscreen
- Replies: 0
- Views: 5792
deathscreen
death animation: camera shake, camera starts panning up, duration ~ half a second, only after this is over switch into 3rd person view display window with following information what you have done in your lifetime: -- number of kills -- momentum gained -- calculate a score / points -- give extra poi...
- Wed Dec 30, 2015 10:37 pm UTC
- Forum: General Discussion
- Topic: Dev. Question How to change player orientation?
- Replies: 4
- Views: 9903
Re: Dev. Question How to change player orientation?
playerState_t::delta_angles will move the player's view if you increment it. This is what i was looking for, and it works well, thanks. An other information i found out: You have a different range of values for delta_angles than for viewangles, and you have to use the ANGLE2SHORT and SHORT2ANGLE ma...