Search found 35 matches

by GORE
Tue Oct 24, 2017 12:46 pm UTC
Forum: Troubleshooting
Topic: Lets discuss Tyrant
Replies: 2
Views: 335

Re: Lets discuss Tyrant

Oh I completely forgot about that thread (well it's been two years since it was active). I thought it was good to mention this unit again since the development seems to have a good pace now. :) kharnov pointing out good points already so I have nothing to add atm. I agree that it is silly to have to...
by GORE
Tue Oct 24, 2017 8:25 am UTC
Forum: Troubleshooting
Topic: Lets discuss Tyrant
Replies: 2
Views: 335

Lets discuss Tyrant

In what situation is Tyrant best suited? With that huge hitbox I can't see why I should pick that class ever. Attack speed is slow, he cant jump, cant flee...
by GORE
Mon Oct 23, 2017 10:08 am UTC
Forum: Ideas & Suggestions
Topic: Quick ideas and small suggestions
Replies: 22
Views: 5529

Re: Quick ideas and small suggestions

Thanks for your inputs. An idea is to make smg preventing the egg to spawn units. The egg just pops and unable to spawn couple of secs.

Another thing, make adv marauder immune against rc electric. Btw rc electric goes through walls.
by GORE
Sun Oct 22, 2017 8:12 am UTC
Forum: Ideas & Suggestions
Topic: Quick ideas and small suggestions
Replies: 22
Views: 5529

Re: Quick ideas and small suggestions

Why can SMG kill egg but dretch cannot kill teleport?
by GORE
Sun Oct 22, 2017 8:02 am UTC
Forum: Ideas & Suggestions
Topic: Award for killing spawns
Replies: 17
Views: 2357

Re: Award for killing spawns

I noticed another guy mentioned the same thing over a year ago here , but nothing has changed. I mean its huge to even kill a turret in the swarm of bullets, you desperately go all in for that. What's the point to even try penetrate the base when you get no points for it and end up being a dretch? ...
by GORE
Sun Apr 16, 2017 4:09 pm UTC
Forum: General Discussion
Topic: Please don't die
Replies: 33
Views: 11136

Re: Please don't die

Devs are mostly focusing on how to polish the 1337 code to the limit instead of gameplay changes so dont expect much difference in gameplay after another release...
by GORE
Sat Mar 11, 2017 8:26 am UTC
Forum: Map Releases
Topic: Hangar 28
Replies: 3
Views: 980

Re: Hangar 28

Finally a dark map, kudos.
by GORE
Mon Jan 23, 2017 1:58 pm UTC
Forum: General Discussion
Topic: Please don't die
Replies: 33
Views: 11136

Re: Please don't die

Obviously admins are ignoring this thread. Just look on other threads which aren't about the update you see they answer within hours... :thumbdown:
by GORE
Tue Oct 04, 2016 10:42 pm UTC
Forum: General Discussion
Topic: No alpha 49 - march
Replies: 25
Views: 9003

Re: No alpha 49 - march

kharnov wrote:Oh, believe me. You're going to really like the next release.

That means gameplay changes, GREAT. Tired of eyecandy updates...
by GORE
Sat Apr 30, 2016 6:10 pm UTC
Forum: Ideas & Suggestions
Topic: Quake 2 Gloom maps, possible in unvanquished?
Replies: 3
Views: 1963

Re: Quake 2 Gloom maps, possible in unvanquished?

Made own textures using same style as vanilla q2, own shader and converted map. Did NOT compile it to unvanquished, this is qfusion. http://imgur.com/RE2Ero6.jpg http://imgur.com/amaOiSv.jpg http://imgur.com/3K5vx09.jpg http://imgur.com/yWoi9bC.jpg how the original map looks like http://imgur.com/Dc...

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