Search found 54 matches

by cu-kai
Tue Mar 05, 2024 9:02 pm UTC
Forum: Map Releases
Topic: Gucior's map pack
Replies: 5
Views: 176

Re: Gucior's map pack

Glad to see you here! I am looking forward to this!

by cu-kai
Mon Apr 17, 2023 3:37 pm UTC
Forum: General Discussion
Topic: What r_gamma value do you use?
Replies: 13
Views: 18003

Re: What r_gamma value do you use?

Regularly using between 1.4 and 2 depending on the map / environment.

by cu-kai
Wed Jan 18, 2023 12:51 pm UTC
Forum: General Discussion
Topic: Release candidates for 0.54.0 [RC2]
Replies: 6
Views: 3455

Re: Release candidates for 0.54.0 [RC2]

I am currently hosting a prerelease version of 0.54.0 on Bunker. You will need one of the clients in this thread to connect to that server, and you will receive an unvanquished-prerelease dpk.

by cu-kai
Wed Oct 05, 2022 11:30 pm UTC
Forum: Level Design
Topic: Operation: DRETCH
Replies: 3
Views: 5418

Operation: DRETCH

Hello everyone, I present: Operation: DRETCH! A modern take on the classic Dretchstorm, you must fight your way to the Overmind and destroy all the alien spawns, of course while making sure the alien horde does not destroy your own base. Recommended: 3-8 players. More than that and it might be too ...
by cu-kai
Wed Aug 24, 2022 10:26 pm UTC
Forum: General Discussion
Topic: SITE UPGRADE
Replies: 19
Views: 36017

Re: SITE UPGRADE

Greetings all, we have upgraded our site, as a result you may notice some changes (and some missing or changed features).

Thanks to illwieckz for his help with this.

Let us know if you have any problems.
by cu-kai
Sun Aug 14, 2022 10:47 am UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 81474

Re: New advanced map editor for Quake engines: TrenchBroom

poVoq wrote:Anyone tried this recently? It seems like Quake3 patches are mostly supported now?

https://github.com/TrenchBroom/TrenchBr ... ag/v2022.1
Not sure as there's been a lot of work on NetRadiant lately, I'd be willing to give it a try at some point and report back.
by cu-kai
Sun Sep 26, 2021 5:06 am UTC
Forum: General Discussion
Topic: binds and config files
Replies: 1
Views: 3775

Re: binds and config files

I copied my Tremulous binds over to Unvq years ago, and with some modifications, they worked (and still work) fine. I have an aliens.cfg and a humans.cfg though I am aware a lot of work has been done for native per team bind support (you don't have to use this, the old fashioned method still works).
by cu-kai
Sat Jul 17, 2021 10:40 am UTC
Forum: Ideas & Suggestions
Topic: add a mechanism to prevent people change team to destroy base
Replies: 14
Views: 14213

Re: add a mechanism to prevent people change team to destroy base

Just to add to @Gireen's response, this is an age old problem that dates back to the days of Tremulous (indeed it still occasionally occurs on Tremulous) which has always been resolved by either votekick intervention (usually too late) or server admin intervention.
by cu-kai
Wed Jul 07, 2021 3:30 pm UTC
Forum: Assets & Artwork
Topic: Over-detailed icons?
Replies: 31
Views: 13952

Re: Over-detailed icons?

@Nanaa all sorted, you should see this on the homepage now. Thread moved.
by cu-kai
Sat Apr 24, 2021 12:21 pm UTC
Forum: Feedback
Topic: Build points considerations
Replies: 16
Views: 37193

Re: Build points considerations

The current popular server on Tremulous, Der Bunker, allows the human team to rebuild the armoury, medistation and defence computer after SD has passed, so long as they had one before SD started. We find that this works quite well. Same goes for the alien team and their booster. plus the waiting to...