Search found 34 matches
- Fri Mar 24, 2017 10:18 pm UTC
- Forum: Level Design
- Topic: [does'nt work yet] Unvanquished mapping with DarkRadiant
- Replies: 9
- Views: 3493
That's nice to hear. There wasn't too much code to fix up for Xcode, actually, the packaging and otool/install_name_tool fiddlery was more work. The move to wxWidgets a few years back was an important decision, and it seems it was the right one (I chewed on that migration for more than eight monhts...
So far looks good, however, a few things I want to highlight having quickly looked around ⋅ Currently you can escape the map as a dretch via the freeway itself (just wallwalk up the player clip by the huge gate) ⋅ Human base is far too alien friendly, especially once aliens get a...
⋅ The download link at the top leads to GitHub, which still only features the good-for-losing-potential-players Universal ZIP and not the new updater. ⋅ Wiki style: the category bar is white and the links are hard to read: example . ⋅ There's no more "forgot passw...
- Wed Apr 06, 2016 11:37 pm UTC
- Forum: Community Development
- Topic: Building Unvanquished git on Lubuntu
- Replies: 6
- Views: 3134
bsp1t wrote:Small note :
Its not 'build' dir, you need to cd src before cmake. Build dir does not exist.
The readme on github specifies that you must create the "build" directory.
https://github.com/Unvanquished/Unvanqu ... /README.md