Search found 54 matches

by Matth
Mon Feb 05, 2018 2:41 pm UTC
Forum: Map Releases
Topic: New package format for upcoming 0.51.0 release (bye bye pk3)
Replies: 12
Views: 37652

Re: New package format for upcoming 0.51.0 release (bye bye pk3)

Note that if you want and if you give me permission, I can not only rename your maps package for you but also optimise them (recompress them using crunch, building missing navmeshes if needed etc.). That's a special question for @Matth since in the past you already asked me to make navmeshes for yo...
by Matth
Fri Sep 08, 2017 7:43 am UTC
Forum: General Discussion
Topic: Has development stopped?
Replies: 4
Views: 9842

Re: Has development stopped?

Hey guys,
so any news about Unvanquished in general? :bugeyes:

by Matth
Tue Feb 14, 2017 11:05 pm UTC
Forum: Map Releases
Topic: Fortification
Replies: 17
Views: 26769

Re: Fortification

illwieckz wrote:

By the way, have you evaluated that bloom issue visible in your screenshots? The “Unvanquished” decalc outside is not readable with bloom enabled, so having bloom disabled hides some issues like that.

I think this happened because i used 'bounce' command while light stage (q3map2). :frown:

by Matth
Sun Feb 12, 2017 4:05 pm UTC
Forum: Map Releases
Topic: Fortification
Replies: 17
Views: 26769

Re: Fortification

This is another example, less bright, but still produces that sunny effect, and preserves moving fog effect: http://dl.illwieckz.net/b/unvanquished/shots/maps/fortification/colorgrading_1.1%2billwieckz/unvanquished_2017-02-12_094456_000.960.gif The 'moving fog' is sand, flowing over dunes. The fog ...
by Matth
Sun Feb 12, 2017 1:37 pm UTC
Forum: Map Releases
Topic: Fortification
Replies: 17
Views: 26769

Re: Fortification

illwieckz wrote:

(...)
It's still possible to make it far less brighten.

Maybe, but i like it that way.. :wink:

by Matth
Sun Feb 12, 2017 4:21 am UTC
Forum: Map Releases
Topic: Fortification
Replies: 17
Views: 26769

Re: Fortification

The map should look like the screenshots in my first post.
I really like it that way. Your after screens have way too much gamma and the used fog gets lost (+ the atmosphere linked to it).

by Matth
Sun Feb 12, 2017 2:59 am UTC
Forum: Map Releases
Topic: Fortification
Replies: 17
Views: 26769

Re: Fortification

Map updated, see first post. :wink: About the map itself, I treally like these kinds of structures: It's still have to be explored gameplay wise, but just about the design itself, I like it a lot. Please no more pipe-room-pipe-block maps ! :yawn: This is highly refreshing ! And very interesting ! :t...
by Matth
Fri Feb 10, 2017 4:45 pm UTC
Forum: Map Releases
Topic: Fortification
Replies: 17
Views: 26769

Re: Fortification

@illwieckz: added, thank you once more :smile:
@Tom, Viech : Thank you. Yes, i forgot that Unvanquished can handle more polygons :) .

wip:
Image

by Matth
Sat Feb 04, 2017 11:43 pm UTC
Forum: Map Releases
Topic: Fortification
Replies: 17
Views: 26769

Fortification

http://i.imgur.com/cirewEI.jpg Fortification Arena-style map in the desert. Changelog: version 1.1 / 12022017: -navMeshes added (thanks to illwieckz) -geometry enhanced -shader & gfx updates version 1.0 / 04022017: -initial release Download: v1.1: [ http://81.169.233.199/map-fortification_1.1.p...
by Matth
Sun Jan 29, 2017 6:46 pm UTC
Forum: Map Releases
Topic: Cosmic Tactical Combat Simulator
Replies: 7
Views: 15180

Re: Cosmic Tactical Combat Simulator

New version released. Please see first post. :coffee: Uh, I nearly forgot about UTCS. Screenshot looking good, need to acquire some time to test it. Making good use of the new texture packages it seems? :smile: Thanks Viech! Yes, i mainly use unvanquished stock textures, which are awesome. :drool: Y...