Search found 54 matches
- Mon Feb 05, 2018 2:41 pm UTC
- Forum: Map Releases
- Topic: New package format for upcoming 0.51.0 release (bye bye pk3)
- Replies: 14
- Views: 5290
Re: New package format for upcoming 0.51.0 release (bye bye pk3)
Note that if you want and if you give me permission, I can not only rename your maps package for you but also optimise them (recompress them using crunch, building missing navmeshes if needed etc.). That's a special question for @Matth since in the past you already asked me to make navmeshes for yo...
- Fri Sep 08, 2017 7:43 am UTC
- Forum: General Discussion
- Topic: Has development stopped?
- Replies: 4
- Views: 3033
Re: Has development stopped?
Hey guys,
so any news about Unvanquished in general?
so any news about Unvanquished in general?

- Tue Feb 14, 2017 11:05 pm UTC
- Forum: Map Releases
- Topic: Fortification
- Replies: 17
- Views: 6964
Re: Fortification
illwieckz wrote:By the way, have you evaluated that bloom issue visible in your screenshots? The “Unvanquished” decalc outside is not readable with bloom enabled, so having bloom disabled hides some issues like that.
I think this happened because i used 'bounce' command while light stage (q3map2).

- Sun Feb 12, 2017 4:05 pm UTC
- Forum: Map Releases
- Topic: Fortification
- Replies: 17
- Views: 6964
Re: Fortification
This is another example, less bright, but still produces that sunny effect, and preserves moving fog effect: http://dl.illwieckz.net/b/unvanquished/shots/maps/fortification/colorgrading_1.1%2billwieckz/unvanquished_2017-02-12_094456_000.960.gif The 'moving fog' is sand, flowing over dunes. The fog ...
- Sun Feb 12, 2017 1:37 pm UTC
- Forum: Map Releases
- Topic: Fortification
- Replies: 17
- Views: 6964
Re: Fortification
illwieckz wrote:(...)
It's still possible to make it far less brighten.
Maybe, but i like it that way..

- Sun Feb 12, 2017 4:21 am UTC
- Forum: Map Releases
- Topic: Fortification
- Replies: 17
- Views: 6964
Re: Fortification
The map should look like the screenshots in my first post.
I really like it that way. Your after screens have way too much gamma and the used fog gets lost (+ the atmosphere linked to it).
I really like it that way. Your after screens have way too much gamma and the used fog gets lost (+ the atmosphere linked to it).
- Sun Feb 12, 2017 2:59 am UTC
- Forum: Map Releases
- Topic: Fortification
- Replies: 17
- Views: 6964
Re: Fortification
Map updated, see first post. :wink: About the map itself, I treally like these kinds of structures: It's still have to be explored gameplay wise, but just about the design itself, I like it a lot. Please no more pipe-room-pipe-block maps ! :yawn: This is highly refreshing ! And very interesting ! :t...
- Fri Feb 10, 2017 4:45 pm UTC
- Forum: Map Releases
- Topic: Fortification
- Replies: 17
- Views: 6964
- Sat Feb 04, 2017 11:43 pm UTC
- Forum: Map Releases
- Topic: Fortification
- Replies: 17
- Views: 6964
Fortification
http://i.imgur.com/cirewEI.jpg Fortification Arena-style map in the desert. Changelog: version 1.1 / 12022017: -navMeshes added (thanks to illwieckz) -geometry enhanced -shader & gfx updates version 1.0 / 04022017: -initial release Download: v1.1: [ http://81.169.233.199/map-fortification_1.1.p...
- Sun Jan 29, 2017 6:46 pm UTC
- Forum: Map Releases
- Topic: Cosmic Tactical Combat Simulator
- Replies: 10
- Views: 5194
Re: Cosmic Tactical Combat Simulator
New version released. Please see first post. :coffee: Uh, I nearly forgot about UTCS. Screenshot looking good, need to acquire some time to test it. Making good use of the new texture packages it seems? :smile: Thanks Viech! Yes, i mainly use unvanquished stock textures, which are awesome. :drool: Y...